Installing Unity and the UI

Unity is an easy, free and useful platform for the creation of games, movies, tv shows, construction and so much more. You can get it from the following site:

From here, click on the blue Get Started button:

Unity Homepage

After, we will be brought over to a plans, where you can choose from team or individual. As we are an individual, we can switch over to that tab and pick the personal option:

Once you have selected your plan, you will be brought to a download screen, from here we choose the option that suits us and start the download of the Unity Hub:

Agree to the terms and choose a location on your computer for the Hub. From here, the Unity Hub editor will open up:

As we can see from above. there are a few options on the Hub to choose from. For those that are new to it, or feel like refreshing some things, there is a learn tab with microgames that will walk you through some processes. There is a community tab to connect with others within the Unity community for all your questions, problems or just general information. Lastly, the installs tab allows you to install different versions of Unity to work with. There is a beta option for a new build of Unity, but generally we will want to pick the recommended one.

Once we have installed a version of Unity to work with, we can go to the projects tab and click on the small arrow next to New and choose the version we wish to use:

Afterwards, we can choose the type of template we would like to use:

Once everything populates, you will be greeted with this screen, minus the coloured squares. Each of the squares are different key parts of the Unity Editor that we will use throughout the making of anything.

Blue: This is your scene view. This is where you will build all of your applications. This is where the UI, environments, characters, etc.


As you can see from the GIF above, there are a few ways one can navigate in the scene view. When you click on an object, it will highlight it in the view. You can move around the view in a couple ways. First, you can just hold down the right mouse button and drag the mouse around to see from different angles. If you want to zoom in and out, just scroll the mouse wheel without holding down anything. Alternatively, you can move around in “FPS mode”. This involves you holding the right click and moving around with the WASD keys. You can modify the speed at which it moves by scrolling the mouse wheel up or down. Lastly, if you want to center in on an object, just click it in the hierarchy and then move your mouse over to the scene view and click F.

Red: This is your Hierarchy. It consists of everything that makes up your scene. When you select something here, it will select it in the scene view and vice versa.

Yellow: This is our inspector tab. Here, it provides all the detailed information that is applied to the object. This includes the transform, what scripts are attached to it, and any other features you wish to add.

Green: This area is our project view. This is where all of the assets that we are using for the project are available to choose from.

This concludes our brief look into getting Unity and the different tabs within the editor. Join me next time when I go over how to add objects into the scene view, add some colours or patterns to it, manipulate the location of the objects and how to adjust your layout to suit your needs.



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