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Jordan Evans
Jordan Evans

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Mar 4, 2022

Cinemachine Refresher: Look At

Now that I’ve built a game quickly, I feel like it would be a good time to go back over some of the stuff I have worked on and look towards any new methods that I didn’t learn before, or just a refresher for what I have done. To start…

Unity3d

4 min read

Cinemachine Refresher: Look At
Cinemachine Refresher: Look At
Unity3d

4 min read


Feb 28, 2022

From Start to Finish Part 5: Game Out

After the last couple day grind I had to finish off the game, I went ahead and just relaxed and played it a bit. The initial build I thought of putting out was a bit too extreme. If I do come back to making some updates of sorts to the game, I may look into creating a hard mode in which these extreme settings are set:

Csharp

2 min read

From Start to Finish Part 5: Game Out
From Start to Finish Part 5: Game Out
Csharp

2 min read


Feb 24, 2022

From Start to Finish Part 4: Volume and Brightness

Today was a fun experience of trying to figure out how to adjust the volume and brightness of the game through a click on the button in an options menu in the game. The volume adjustments was rather simple to figure out. …

Csharp

2 min read

From Start to Finish Part 4: Volume and Brightness
From Start to Finish Part 4: Volume and Brightness
Csharp

2 min read


Feb 23, 2022

From Start to Finish Part 3: Waves

Today I spent some time focusing on creating the wave system. As it’s been a while since I last worked on a wave system, I decided to try out a new way of doing it: So, how did I go about getting this script made up, well let’s take a…

Csharp

2 min read

From Start to Finish Part 3: Waves
From Start to Finish Part 3: Waves
Csharp

2 min read


Feb 22, 2022

From Start to Finish Part 2 : Enemies

Today I went over the basic enemy classes that the player will encounter in the game. What I have done with the enemy ships is created 5 different enemy types. With the use of TimeLine, I set the paths for these ships, along with when I will have them fire…

Unity3d

3 min read

From Start to Finish Part 2 : Enemies
From Start to Finish Part 2 : Enemies
Unity3d

3 min read


Feb 22, 2022

From Start to Finish Part 1

For the week, I’ll be going over a project I’m working on. This is a final project of sorts with GameDevHQ. For this project, i’ll be building a side shooter style game, that has some similarities to Gradius. Today, we will take a look at some of the features I’ve…

Csharp

2 min read

From Start to Finish Part 1
From Start to Finish Part 1
Csharp

2 min read


Feb 16, 2022

GamePad Support w/ New Unity Input System

With games nowadays, we need to consider applying gameplay functionality for multiple different devices. Some people may enjoy it more with a mouse and keyboard feel, while others prefer using a controller. The task itself for implementing a controller option is really simple when it comes to the new input…

Csharp

3 min read

GamePad Support w/ New Unity Input System
GamePad Support w/ New Unity Input System
Csharp

3 min read


Feb 10, 2022

Converting Interactable Legacy Input to the New Unity Input System

Let’s take a look at how we can go about changing the interaction controls from the legacy input to the new input system. Let’s first start with how we can adjust our code for interactions that are based off a single click of a key: As we can see from…

Csharp

3 min read

Converting Interactable Legacy Input to the New Unity Input System
Converting Interactable Legacy Input to the New Unity Input System
Csharp

3 min read


Feb 8, 2022

Drone Controls w/ New Unity Input System

Let’s take a look at how we can build drone controls within this little test. To start, we will want to create input commands for the movement of the drone. With creating drone functionality, we need to consider the different ways a drone moves. As it isn’t as simple as…

Csharp

4 min read

Drone Controls w/ New Unity Input System
Drone Controls w/ New Unity Input System
Csharp

4 min read


Feb 4, 2022

Upgrading Controls on a Forklift to the new Unity Input System

Now that we have our player moving with the new input system, let’s take a look at how we can go about adjusting the controls for a forklift within the same test area. What we will have to do is not only change the movement controls of the forklift, but…

Csharp

3 min read

Upgrading Controls on a Forklift to the new Unity Input System
Upgrading Controls on a Forklift to the new Unity Input System
Csharp

3 min read

Jordan Evans

Jordan Evans

44 Followers

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