Cinemachine Refresher: Look AtNow that I’ve built a game quickly, I feel like it would be a good time to go back over some of the stuff I have worked on and look towards…Mar 4, 2022Mar 4, 2022
From Start to Finish Part 5: Game OutAfter the last couple day grind I had to finish off the game, I went ahead and just relaxed and played it a bit. The initial build I…Feb 28, 2022Feb 28, 2022
From Start to Finish Part 4: Volume and BrightnessToday was a fun experience of trying to figure out how to adjust the volume and brightness of the game through a click on the button in an…Feb 24, 2022Feb 24, 2022
From Start to Finish Part 3: WavesToday I spent some time focusing on creating the wave system. As it’s been a while since I last worked on a wave system, I decided to try…Feb 23, 2022Feb 23, 2022
From Start to Finish Part 2 : EnemiesToday I went over the basic enemy classes that the player will encounter in the game. What I have done with the enemy ships is created 5…Feb 22, 2022Feb 22, 2022
From Start to Finish Part 1For the week, I’ll be going over a project I’m working on. This is a final project of sorts with GameDevHQ. For this project, i’ll be…Feb 22, 2022Feb 22, 2022
GamePad Support w/ New Unity Input SystemWith games nowadays, we need to consider applying gameplay functionality for multiple different devices. Some people may enjoy it more with…Feb 16, 2022Feb 16, 2022
Converting Interactable Legacy Input to the New Unity Input SystemLet’s take a look at how we can go about changing the interaction controls from the legacy input to the new input system. Let’s first start…Feb 10, 2022Feb 10, 2022
Drone Controls w/ New Unity Input SystemLet’s take a look at how we can build drone controls within this little test. To start, we will want to create input commands for the…Feb 8, 2022Feb 8, 2022
Upgrading Controls on a Forklift to the new Unity Input SystemNow that we have our player moving with the new input system, let’s take a look at how we can go about adjusting the controls for a…Feb 4, 2022Feb 4, 2022